In May, Forum One's Web Executive Seminar entitled "Putting Online Audiences First, Again and Again" focused on the application of user-centric techniques to capture audiences' perspective throughout the lifecycle of a redesign. One of the speakers, Kira Marchenese, gave an enlighting presentation on various approaches to usability testing.
Here is a short, sweet, and to the point post from Ryan at Signal vs. Noise on thinking about the architecture of your site in terms of paths instead of hierarchies. What he's saying makes sense. Often, it's easy to get caught up in the overall structure of the site: Where do the publications live? Should the blog be part of news? Should contacts be in the about section, or on its own?
A way to enhance the architecture of the site is to think in terms of paths, Ryan says. How are your users going to get from point A to point B? It's more than where the publications live. How are your users finding the publications? Where are they starting - the home page, an internal page found via search? It's beneficial to understand all the potential paths a user might take to get to your content. Prioritizing these paths will help you think about the most important content. So, when you're in the analysis phase, don't throw out those scenarios. They'll come in handy when you want to develop some paths.
One thing to note is that we shouldn't abandon hierarchies, obviously. It'd be a hard sell to convince the client or site owner that you'll only investigate paths and not hierarchy. A reader of the post made the following comment, "I would have to say though that convincing a site owner to only go down the ‘path’ route would simply give them the impression we were looking for shortcuts. So i think combining both elements of site planning/organisation is advisable."
On Thursday, May 8th at the Press Club in downtown D.C., a handful of organizations will discuss how they approached user-centered design tactics during their redesign efforts.
Hosted by Forum One, the distinguished panel includes:
GOAL OF SITE - Recruit users : They use the word "we" EVERYWHERE (The "w" in the logo is an "m" upside down. How clever!) They want you to be part of that "we". The woman in the video, Joylette, encourages you to join today. There a big form for you to type your email behind her head. The first navigation item is "why join we"
- Encourage users to take action : The second most prominent word/phrase is "take action" - Educate users : Once you dig in, you can find sub-pages with background on solutions.
KEY AUDIENCES - Young adults : The first person we see is a young woman (Joylette). The design feels young and contemporary - color choice (fresh, light), font choice (sans-serif, rounded, DIN?). - Tech savvy people : They specifically call out bloggers in the navigation item --> "press & bloggers" - Media : Again, the "press & bloggers" page is in the nav and it's a very robust page at that. They are seeking credibility and are providing press with the tools and resources to write about their campaign.
SUCCESSES - Personal ask : The four main sub-pages have a video of a person explaining the section and how it applies to me, the user. It conversational. It's personal. They're real people. They're talking to me. All that makes be more interested.
- Positive language : No scare tactics here. We hear about the climate crisis everyday and how we're going to die any minute because of it. Well, that's an exaggeration, but it's refreshing to talk about solutions and progress for a change. One navigation items even reads "we are succeeding". - Inclusive language : Like I said earlier, "we" is everywhere. - Succinct messaging : Content is broken up into small, digestible pieces. - Lovely execution : I know it's hard to get all the pieces to fit together nicely when building a site. The information architecture is clear. The design isn't broken. Nice work.
OPPORTUNITIES - Add secondary navigation to sub-pages : Users don't get a sense of the depth of the site because there is no secondary navigation on sub-pages. Every sub-page has the same right column. Not only is that kind of boring and I stop looking at it, but you could put some secondary navigation over there and I can move from one secondary section to another more easily. I'm using my back button more than I'd like to.
- Improve home page feature navigation : There are five features and only one way to move through them. It's mildly annoying. I'd like to move forward AND BACK. Or have some sort of indicator that tells me where I am in the sequence (1 of 5). - Show participation in campaign : Another way to build credibility is to show how many people are currently involved in this campaign. - Create clearer Take Action icons : I was immediately turned off when I saw an image of people picketing next to the "Advocate for Change" link. All of the illustrations on the Take Action page are a little complex (Too many people. What's going on?) and don't provide much additional information, which makes me wonder if they should be there at all. If icons are used they should be extremely simple and iconic (duh).
For years, businesses have been using a number of techniques in their stores and online to influence their customers and encourage them to respond to their products and services. I’m sure most of you are familiar with the grocery store example. The bread, milk, and eggs are in the back of the store to force the customer to walk past the Little Debbie cakes on their way to pick up the necessities. That's persuasive design or marketing.
In the field of web design for non-profit organizations, purchasing a tangible object isn't always the goal. However, there are a number of cases where action is required. Examples include: donating to support a cause, subscribing to an organization’s RSS feed, or spreading the word about a specific initiative. How are users persuaded to take action? Placing Donate or Join Now buttons on your site isn't enough. This is where persuasive architecture comes into play.
Persuasive architecture goes a step beyond trying to produce a usable and intuitive information architecture. Information architecture is about effectively structuring a site in order to help users find the information they seek. This is accomplished through a number of strategies: categorization, labeling, designing page layouts, grouping, etc. Good information architecture will make it easy for the users to find what they’re looking for, but the experience shouldn’t stop there. Persuasive architecture will deliver a useful and intuitive interface, while putting an emphasis on informing, enticing, and persuading users into action.
Persuasive architecture in the non-profit arena is not dissimilar from persuasive architecture in the for-profit arena. While you might not be selling your users handbags or new shoes, what you could be selling is an idea. You want people to support your cause. You want people to join your organization so you can create a larger network of people who are collaborating with you. To successfully accomplish this on your site, you must persuade your users. You must persuade them to click again, to discover more, and ultimately to engage.
Enough talk. Let’s look at an example. A site that sports a nice persuasive architecture is the Nothing But Nets campaign.
Nothing But Nets is a grassroots campaign to save lives by preventing malaria, a leading killer of children in Africa. If you peruse through the Nothing But Nets site, you’ll notice that they’ve done a good job of communicating their cause in addition to encouraging action. They’ve done this through persuasive navigation, persuasive content, and persuasive design. What I like the most about this site is that the navigation forms a concise, active, and persuasive statement. They broke out of the "Who We Are ... What We Do" mold with a very compelling site structure: Malaria kills, Nets Save Lives, and It's Easy to Help.
Persuasive Navigation
Malaria Kills
Within this section, information is provided for those who may not even realize that Malaria is killing millions of people. The site provides compelling content that informs the user of Malaria and encourages them to understand that this is an issue that needs support.
Nets Save Lives
Providing the background information is the first step. But now, users might be thinking "This seems out of control. What can be done about this?" The site answers that question with the Nets Save Lives section. The section provides statistics on how bed nets save lives, and provides an overview of the process of getting the nets to Africa.
It's Easy to Help
At this point, you are hoping that the user is convinced. They understand what Malaria is and they realize the importance of supporting the efforts to put a stop to the deaths resulting from it. They also realize that buying bed nets is an easy way to stop Malaria infections. The next logical step is encouraging the user to support your cause by donating. The content supports this - everything from the title of the section to the number of ways to support.
Persuasive Content
Net-O-Meter
Users like to know that other people are invested and have taken action. The Net-o-Meter is a perfect way to say, “Look! Other people are helping too!”
Interactive Net Distribution Map
Users also like to see the results of contributions. This map is a great way to visually see the results of current donations. It will also keep people coming back to the site to check the progress of the campaign.
Compelling Video
I don't think that I have to be the one to tell you that online video is a great way to spruce up your persuasive content. The videos on the site really help bring the issues to the surface. Not only do they make the issues seem more real than they would by simply reading text, they engage the user with a more emotional approach.
It might not make sense for you to structure your site in the way Nothing But Nets did, but when you want your users to do something, take the time to think about how you are encouraging them to act. Think carefully about your content. Is it supporting and encouraging your users? If you want them to donate, are you explaining to them why donating is a good idea? Are you giving them enough information to encourage them to act? The technology to make the site and transactions usable isn't always enough. Just because they can find the information, doesn't mean they will act when you want them to. The architecture, design, and supporting content needs to help your users make the choices you want them to make.
Additional Information
I had the privilege to hear Shannon Raybold, campaign director for Nothing But Nets, talk about the process behind building the site I've talked about in this blog post. You can watch and listen to her presentation from Forum One's Web Executive Seminar on Global Health.
I’ve been hearing people misuse a common UCD term, saying User Testing when they mean Usability Testing. Semantics, you say? Not so.
The term User Testing would imply that the user is being tested, when in fact, it’s the prototype and its usability that is being tested. One of the first things explained to participants during usability testing is that the goal is to determine how usable the proposed solution is. Not how well the user has performed. Because it's the 'Usability' of the prototype that is being assessed, the correct term is 'Usability Testing'.
Conversely, the term User Research (a study often done at the earlier stages of a redesign) suggests that users are being researched: who they are, what information they seek, how they interact with the existing site. This takes on many forms – surveys, focus groups, contextual inquiries, interviews, stats analysis, etc. The focus is on the ‘User’, and thus the approach is called ‘User Research’ or ‘Audience Research’.
To summarize:
User Research – the focus is on the user and their needs
Usability Testing – the focus is on the usability of the solution or prototype
User Testing – is a misnomer
Search our blog for additional posts on usability testing.
(Thank you to MH and Todd Zazelenchuk for his UCD stencils)
In 2003, Jakob Nielsen reported that, on average, a usability redesign could increase desired metrics by 135% (based on a study of 42 site redesigns). Fast forward to 2008, Jakob reports in a similar study that gains have dropped to 83%. Why? Usability has become a standard online, making the possible impact smaller than 5 years ago. And it seems that usability budgets have not increased.
As someone working in the User Experience field, there's no doubt that there's been a surge in UX people and work in the last decade. Entire career paths have been dedicated to the practice of user-centered design: Information Architects, Interactive Designers, Usability Analysts, and many others. Non-profits and government agencies alike have taken the lead from their commercial peers and invested in audience research and usability improvements.
This is a vast improvement from earlier generations websites. Ten to fifteen years ago, websites were growing organically and usability was hardly a factor in design. Today, usability has become part of our standard rhetoric.
Looking forward to what the next decade brings in the UX field.
The Culprit
Fly-out menu: a navigational solution.
When a user puts their mouse over a navigation item, a menu automatically appears or "flies out". Items in that menu are clickable. Often used with intentions of de-cluttering the space and enhancing the user experience.
Search engines may not be able to index your site (if fly-out is working with Javascript)
Not accessible to international users (who might need to look up words in a dictionary) or users with motor skills impairments (who have difficulty catching things that move).
Hides navigation in a menu. Users must go to fly-out navigation to get from one sub-section to another, even if they're in the same section.
Covers important content on the page
The Evidence UIE did some usability testing on sites with fly-out menus and found the following:
Users decide what they're going to click on, before the move their mouse.
"In our studies, we observed that once users realized there was more information available to them, they stopped and re-evaluated the screen. Users seemed disoriented by this disruption in activity and they lost confidence that they were clicking in the right places. The users now questioned a choice that seemed to be a good one earlier."
"...fly out implementations required our users to use awkward movements to make simple choices."
"Users became frustrated because they couldn't see the content in advance of choosing a category and some had problems with the menus going away when they used natural movements. Users expended so much effort to select a menu choice that they often missed stories that might otherwise have attracted their attention."
Questions to ask yourself before you act
How will my audience respond? Do they have the mouse control? Will they be annoyed?
Do I want a fly-out nav because 'it looks cool'? Is it a personal preference?
Are my sub-section titles long (over 15 characters) or will they grow in the future?
What happens when users increase or decrease text size?
How does this work with my CMS? Can I add sub-sections easily to the fly-out nav?
How will I handle sub-page navigation? Will the user have to go to fly-out menu to navigate between sub-sections?
Best Practices - if you're going to do it
Make the selection area wider that it appears so that it doesn't disappear if you are moving the mouse just a couple of pixels outside of the menu
Make it clear that it is a menu, for example by adding a down-pointing triangle next to the label. Crate and Barrel does a nice job of this. Note that all items in the fly-out menus are actions.
Work without Javascript
Use a delay before hiding the fly-out menu again, e.g. 250ms
Only use horizontal menus with vertical fly-out menus. The vertical area in which the mouse-pointer needs to be move is too small, i.e. typically 12-14px, and causes the menu to be hidden unwantedly.
As information architects, we sometimes take wireframes for granted. We work with them every day. We live and breathe boxes and lorem ipsum placeholder text. What we don't often realize is that many people that we work with don't really grasp the concept of wireframing as it relates to web design. Often times, clients would just like to see a page mocked up in Photoshop and sink their teeth into a full-fledged design.
Wireframes are an integral part of the IA process because they reinforce the layout and structure of pages that will be designed. Wireframes are typically an end result of the requirements gathering phase of a site project that fall between analysis and design.
Wireframes show persistent elements of page layouts (e.g. headers, footers, and navigation elements) as well as dynamic elements such as relevant content, tools and services that are specific to each page. Wireframes are typically created using Visio on the Windows platfrom and Omnigraffle on the Mac platform. They consist of a number of different shapes, lines, and links, and text that show you how a page will be organized.
Most wireframes outline the following:
global navigation
local or secondary navigation
content specific to the page being wireframed
titles, sub-titles, etc
image placeholders
footer
search function
Here is an example of a wireframe from a project with which I'm involved:
You'll notice that there are no design elements applied to this page layout. Wireframes are a useful part of the web development process because they allow you to focus on content and content priorities before the design and development phase starts. Making revisions to wireframes is much less costly than making revisions after the design and development phases have started.
It's generally not necessary to wireframe every page. Aside from the home page, we typically wireframe the most important and/or top-level pages involved in developing the site. Wireframes should not dictate visual design. They should focus simply on the layout of information.
Aside from wireframing for the purposes of determining layout priorities, wireframes are also a vital part of the development process. We use wireframes to communicate functionality requirements to a developer. Adding notations to certain sections of wireframes help the developer understand what he or she might need to do during development in order to produce the desired look on the front end. Notations for functionality include things like:
how many items should be displayed in a dynamically generated list
what areas of a page should or should not show, depending on where the user is on a site
what action should be performed upon click or form submission
how dynamically generated content should appear
displaying content based on certain filtering or search criteria
When it's all said and done, wireframes will be your friend. They'll save you time and money by allowing you to think about how the site will be structured before diving into design and development.
Ajax is showing up more and more online. Not that it’s a new solution – it’s been around for years – but has become increasingly popular in online applications and websites.
What is AJAX? It stands for Asynchronous JavaScript and XHR (XMLHttpRequest). Translation? It updates web content in the page without a full page refresh. This is done by retrieving data from the server and displaying data only in a portion of the page instead of refreshing the entire page.
Example 1: Auto Save
The best example I can think of to share, given its popularity, is the autosave feature in Gmail. As you’re drafting an email, the email is autosaved into your draft folder, and the ‘save’ button appears deselected, letting you know that the system is saving for you. The page never reloads, yet the user sees a change in display on the page. That’s Ajax.
Example 2: Auto Suggest
Ever had a list of search terms auto-populate in a dropdown list as you’re typing in your keyword? Yahoo’s search engine does this currently. Ajax again.
Usability considerations
At the Usability Professional Associations’ DC conference in November, John Whalen from Human Factors International spoke about the usability of Ajax, and knowing when to use Ajax as a solution, and when not to. Like any solution, using Ajax gratuitously or incorrectly can decrease usability. I love kayak.com and find that they’re using Ajax really nicely. One exception is when the user changes the flight times filters and the page data refreshes (without reloading) with new data, but very little feedback is provided to the user that this has happened. The user has to look quickly because the visual cue indicating that the data is changing is very easy to miss, displaying for half a second. If the user’s looking elsewhere on the page, they may not realize that their flight options have changed.
Progressive Disclosure
I’ve also seen Ajax being used to enable progressive disclosure. This is an interaction design term referring to presenting small amounts of content at a time, upon user prompt, so as to avoid overwhelming the user with too much information or options at a time. Banana Republic, and most of the Gap brands, use this approach on their sites. Users are able to discover additional information about an item - what colors it’s sold in, what sizes remain – and can even add the item to their cart without ever having to reload the page.
Another Ajax example using progressive disclosure is on tripadvisor.com Long lists or sections of content are displayed in a summary view, and the user has the option of discovering the complete and expanded list by clicking on the ‘Click to expand’ prompt. The page never reloads, but additional content is disclosed to the user.
In conclusion
At Forum One, we tend to work on the information architecture of content dense sites; I can see a number of ways that Ajax will be a good fit for some of the challenges we approach. The remaining questions I have are around the accessibility of Ajax, and the impact it has on site statistics. If you've got insights on those topics, please share.
Joined an interesting discussion today about writing for the web, most of which applies to information architecture.
Chunking content Folks read 25% slower on the web and the ease with which users scan becomes increasingly difficult on a screen. Because of this, consider 'grouping' your content so that users can consume it in digestable chunks. Include headers, sub-headers, as well as formatting like bolding, bullets, or pull quotes to help the user break up the page.
Page titles
Including page titles or section headers is a best practice, but particularly useful for users discovering a page from search results. If they click on a link from the results page only to arrive at a page deep within your site containing no title, they will be forced to begin reading to understand what they're looking at. If you force a user to read instead of allowing them to read because they choose to, you're disrupting their 'browsing' mode and you face a good chance of them swiftly hitting the back button to explore the other search results. Along with page titles, including breadcrumbs and highlighting which section in the global navigation they're in are good practices. This provides immediate feedback on their position within your site.
Information Snacks
This is a term I'd heard a few years back to describe small, digestible pieces of information that users will scan thanks to their short length, and will revel in if related to the information they're seeking. The fact is, users on websites jump around, they don't scan in a linear fashion. Watch an eye tracking session and this will be immediately clear. Designers know this too and the best of them will know how to design elements to draw the eye around the page. Provide related or contextual information on the page, and allow users to discover other tid-bits of information that may be of relevance to their information search.
If I take my copy of The Washington Post and put it down on the table while I go get a sandwich, when I return to finish reading it, the content on the front page has not changed. I am not able to resize the text of it to make it more legible. I can't shrink the paper it's printed on until it's the size of my cell phone or enlarge it until it's as wide as two large televisions. If all of that is true, then why do we continue to use a 500 year old technology like the newspaper as a metaphor for websites?
The very term 'email' tells you the metaphor it was based on, but we don't format our emails to fit within a certain envelope size and we don't leave space in them for a stamp. The metaphor is useful to a point in conveying purpose, but that's where it ends. Websites often use columns in layout, have banners and contain text, but at that point any comparison to the printed page should end. Websites are not e-newspapers. They are a dynamic and customizable by the end-user and we need to stop thinking about them in terms of the printed page.
One of the more prevalent hold-overs from print is the concept of "the fold." Our own wireframes contain a marker displaying the estimated 1024x768 scroll line. Regardless of what you call it, I'm not entirely sure the concept is useful and it may, in fact, be harmful.
At least occasionally, most people resize their browser window to allow for multi-tasking (whether it be making your chat buddy list, itunes or another browser window visible). 1024x768 is hardly the only resolution around, and even if it were -- that still doesn't mean people are surfing full screen. Or with the same browser, browser interface settings, text-size preferences, etc. So obviously, if you were forced to pick any one pixel to represent the scroll line, at best you would be lucky for this line to represent 10% of your users. Even using a large "fold" zone around the estimated 1024x768 scroll line would, at best, represent less than half of users. And this is to say nothing of the fact that wireframes are not to scale and only represent the layout of information -- not its design.
Assuming you are comfortable with the fold not being a distinct line but instead being a range of possible values, that still leaves the question open about whether the concept is useful to begin with. As Matt pointed out, users scroll. Research shows they scroll all over the place and that page height has little effect on how often users scroll to the very bottom of a page. Items placed well below the fold line are often used just as (if not more) frequently than items above the fold. Intuitively it seems likely that items that are immediately viewable will get more attention from users, but the research just doesn't support this. Research also shows that users are not bothered by (and in fact, may prefer) right-side navigation... but we still rarely see it used. Pre-conceptions take a while to dissipate.
I said the fold may be a harmful concept. In theory it is somewhat useful in that branding and navigation should certainly be immediately evident when entering a page. In practice, however, its often used as a concrete dividing line between important content and useless content. Clients will try cramming as much content as possible above that imaginary line. Department A may feel slighted if Department B gets their content above the line but they don't. It seems to me this would detract from far more useful discussions about the structuring of information and design. Shouldn't we be leaning towards more white-space and more separation between elements, not boxing ourselves into a tiny box only 700px high?
Feel free to leave comments here or on Matt's post. Even within our own team we don't completely agree, so we're more than open to new perspectives on this issue.
In light of some recent project work, and an article from the folks over at Boxes and Arrows, the subject of the fold (as it relates to web design) has become a hot topic here at Forum One. The fold, which is sometimes referred to as the scroll-line, is the point at which a user must scroll to see more content on a web page. The term comes from newspaper design and the notion that the big stories are at the top of the front page, above the fold in the newspaper.
The problem we’ve been having with the fold is that clients seem to see referencing of the fold as us saying “Cram every possible piece of content above this line or your users won’t see it.” This has become problematic during the wireframing and design process because we end up spending an inordinate amount of time trying to figure out ways to arrange and rearrange content in order to fit it in a space only 600 pixels high. Frustrating? You bet!
At the same time, we still want to express the fact that the most important content should come first, and this is usually always what the client wants as well. How, then, do we strike a balance between effectively laying out the page without being constrained by that line that we often can't cross?
Here’s what we know:
Users scroll. They’ve been scrolling for a while now. Google search results, product listings on eBay, blogs, news sites, photo galleries – we all scroll through them. Clicktale did an interesting study on user scrolling that has recently been brought to light again by the Boxes and Arrows article.
Screen resolutions are growing. A quick glance at some recent statistics, both globally and for sites that we maintain, shows that about 50% of the population is viewing the web on a resolution of 1024x768. Another 25% (give or take) is viewing the web at resolutions of either 1280x1024 or 1280x800 (Hi laptops!). There is still a good chunk that we can’t forget, though, looking at us on 800x600 resolutions (roughly 15%). The rest of the percentage of resolutions are scattered amongst non-traditional and undetermined resolutions.
I’ll admit, as an information architect I’m having trouble reaching that happy medium between communicating to our clients the pros and cons of both sides. If statistics are showing that screens are getting bigger and people are more willing to scroll, then why do we even need to worry about the fold? On the other hand, clients want their message to be heard with as little effort as possible. I understand the argument that the page should be designed in a way that the content suggests there is more beneath it (e.g., having the fold fall in the middle of pictures and other so they appear to be cut off), but I'm not convinced that's enough. For wireframing and design purposes, we’ve decided to more subtly indicate the estimated area of the fold line and stress to the client that there are many variables that play into this.
I’m very interested to hear other people’s comments on this subject. Do we forget about the fold altogether? Or, do we just communicate the implications more subtly and strategically? Let me know what you think!
I've always wondered what the crossroad between agile development and user experience design would look like. I found a couple of presentations that start at addressing the issues.
Now how does traditional user experience fit in with all this? I see three key challenges:
- Agile teams focus on stakeholders, designers focus on users.
- Agile teams focus on technical issues, designers focus on usability.
- Agile teams focus on modeling just-in-time, designers model up-front.
There is a tremendous opportunity to close the gap between these perspectives and I offer a few suggestions for an interaction designer on an agile team:
- Infuse user experience issues and approaches into the team — train them, let them know your world.
- Be the user advocate and lobbyist, especially with the product stakeholder.
- Use personas — make them physically visible and make sure they are present as the actor in every agile user story.
- Introduce user experience guidelines — good agile teams will follow them if you can show the value.
- Do just-enough user experience modeling — look for minor course corrections rather than Eureka moments.
- Use light-weight tools — whiteboards, index cards, pen and paper.
- Be a generalizing specialist — do whatever you can to help the team follow the agile mantra and “do the simplest thing that could possibly work.”
The User Experience & Design Blog covers issues that affect the web user's experience, which include information architecture, usability, accessibility, web development and latest trends. It is authored by the User Experience & Design Team at Forum One Communications, a web strategy/technology firm in the Washington DC area.
James Dowsett about Primary Navigation Image Replacement Tue, 03.06.2008 05:13 Hi,
Regarding Method #3: You can
get rid of the long dashed
focus border that shows in
Firefox by adding 'overflow:
[...]
Dave Yuknat about It's Called Usability Testing, not User Testing Mon, 31.03.2008 09:38 Ditto what Anna said.
Each time a Project Mgr or a
biz owner asks me, "when are
we doing user testing"? They
are [...]
Anna Marshall about It's Called Usability Testing, not User Testing Thu, 27.03.2008 16:35 Your points on the idea that
you're testing a site, not the
user, are well taken. But I
think "user testing" can be
[...]
Michael Julson about Scaled Visio Wireframe Templates & Stencils Thu, 27.03.2008 13:18 Thanks for the great stencil.
Could I talk you into applying
a license to the stencil like
from Creative Commons or [...]
Matt Humphrey about Fly-out Menus are Evil Tue, 25.03.2008 22:08 Dave, you actually raise a
good point that I think gets
overlooked very often.
Laptop/touch pad users tend to
get [...]
Matt Humphrey about It's Called Usability Testing, not User Testing Tue, 25.03.2008 14:58 To add to the semantic
mix-ups, there's also User
Acceptance Testing (UAT) which
usually consists of testing
the site or [...]
Comments
Sat, 21.06.2008 14:10
very nice
Tue, 03.06.2008 05:13
Hi, Regarding Method #3: You can get rid of the long dashed focus border that shows in Firefox by adding 'overflow: [...]
Tue, 29.04.2008 17:45
Thank you for the assistance. It worked perfectly.
Mon, 31.03.2008 09:38
Ditto what Anna said. Each time a Project Mgr or a biz owner asks me, "when are we doing user testing"? They are [...]
Thu, 27.03.2008 16:35
Your points on the idea that you're testing a site, not the user, are well taken. But I think "user testing" can be [...]
Thu, 27.03.2008 13:18
Thanks for the great stencil. Could I talk you into applying a license to the stencil like from Creative Commons or [...]
Tue, 25.03.2008 22:08
Dave, you actually raise a good point that I think gets overlooked very often. Laptop/touch pad users tend to get [...]
Tue, 25.03.2008 14:58
To add to the semantic mix-ups, there's also User Acceptance Testing (UAT) which usually consists of testing the site or [...]